B-AID : An assistive mobile application for individuals who are blind
According to the WHO website, globally, it is estimated that at least 2.2 billion people have a vision impairment or blindness, of whom at least 1 billion have a vision impairment that could have been prevented or has yet to be addressed. The number of individuals who are blind, using technology to assist them, are relatively few in numbers as compared to the total number. These technologies include mobile applications, smart walking sticks, voice assistants, and so on., This project looks at developing a mobile navigation application for individuals who are blind.
- Categories: Accessibility, Mobile Technology, User-Centered Design
- User Base: Individuals who are blind
- Project Timeline: 1 year
- Team Members: Solo Project
As a diversion from my thesis, I decided to do a personal project to come up with an application for individuals who are blind when it comes to navigation and aid them in navigating from one place to another.
UX researcher and UX designer
Many individuals who suffer from vision loss will be helped with the application irrespective of the demographic. Increased interactions because of the continuous volunteering of sighted people. This would lead to greater usage of the application and greater awareness among people. An application that can be a proper substitute in the market for the solitary applications like AIRA/Be My Eyes. More individuals who are blind, connected to technology. Ease of Access because of prior interactions with voice assistants..
This is an individual project driven by my motivation to help individuals who are blind. As a part of my thesis, I am investigating the navigational habits of individuals who are blind. From the semi-structured interviews, I decided to use that data, along with other user research techniques to come up with an application that may encapsulates things that users would like to see in a navigational application. Currently the functionalities are spread out across applications which leads me to wonder, can I make an application prototype that puts all the navigation functionalities in one application?.
Given that individuals who are blind are so accustomed to the white cane, How can an application help in solving some of the overarching issues related to navigation that persist in their lives instead of them accessing different applications concurrently?
Some Basic Questions
Who are the users?
Individuals with vision loss, capable of using a mobile phone.
What problem am I solving?
Providing solutions in a single application
How am I solving the problem?
Generative Research and Human Centered Design Methods.
I recruited participants by reaching out to a charity run blind school. using the snowball sampling technique.
Demographic: Individuals who are blind. Age - 18+
Total number of participants interviewed 14
Devices: Mobile (Android and IOS)
Short study involving generative research to get the pain-points and preferences of individuals using navigation applications. Conducting user research gave me an idea on how the design should be to yield maximum results.
- Thorough research on the applications in use by the individuals who are blind
- Semi Structured Context Interviews with 14 participants from a charity run blind school
- Field Studies, observing technology use of the users in their natural element
- Collecting insights, Persona, Empathy mapping and Storyboard creation from the qualitative data obtained
- Prototype Creation, design, and evaluation
To get a feel of what they feel like when they wear devices while moving from one place to another, I decided explore some of the mobile applications and other devices thoroughly.
I would like the mobile application to tell me about the position of the bus stops, traffic in the area and so on..
I use google maps a lot. I also use Lazarillo to help me within the walls of the city. I like applications where the functions are easily visible
I travelled to blind schools to observe the individuals in a natural space, taking down notes, combining the information obtained with the interviews to draw insights.
I came up with an empathy map to understand and prioritize the user's needs. I put this step as a forward to the user interviews. By taking one of the participants from the interview as a stand point, the empathy map was created.
Among the other things, they want to see applications that give them the presence of sidewalks, the positioning of intersections, an emergency assistance button, and a scanner of handwritten data. Additionally, several application-specific pointers were noted down and eventually referenced to a User Persona to get an idea of how the application will be shaped in the future.
Storyboards changed my perception of the functionalities that can be implemented in my project. I realized that my application cannot have all the functionalities that I desire because of constraints indicated by the storyboards. The storyboards helped me synthesize the content and match my thinking with the constraints.
Having obtained the data, I am now looking at drawing themes and prioritizing them.
The Affinity diagram helped me structure my thoughts and organize the content.
Information: Participants want information to be presented to them directly via the application or require fellow human to tell them navigational directions.
Functions: Participants look for functions to be ‘visible’ – easily identifiable.
Specific Information: Look out for information like Bus Route Information, Bus Stop names, nearby accessible stops, etc.,
Click Rate: Participants mentioned that they preferred minimum clicks and maximum utility for each section of the application.
Content: Participants mentioned that they do not want information overload when it comes to the navigation application.
Technology vs Human-assistance: Participants want timely assistance when it comes to navigation and other activities that tend to make them take assistance.
❗ Importance of Progressive Disclosure
I am extremely mindful to employ progressive disclosure. Given that we are dealing with individuals who are blind, we really cannot push too much information on a single screen. The content has to be relatively easy to identify and understand. Progressive Disclosure would allow me to push all the information that was not necessary to screens at the back that would only appear when needed. (Based on the functionalities presented to the user.)
Starting with the Pen and Paper Sketches for low fidelity, Balsamiq Mockups for medium fidelity, and Adobe XD for high fidelity mockups, I went in stages.
Pen - Paper Sketches
I love to put my thoughts on paper so I decided to go ahead with the pen-paper route. Anything that comes to my mind has to hit the white sheet first.
I used Balsamiq Mockups to generate the wireframes of the skeletal structure of the application. Balsamiq Mockups is a great tool with a low learnability curve and relative ease of use.
This is the main page and is a key component in the application. It has 3 pivotal functions
Ask for Assistance , Connect to Maps , Video Assistance
Function Screens #1
Function Screen #2
Adobe XD was the tool used and I also used voice feature given by the tool to do the same.
To take a look at the prototype, click Here
From trying to empathize with the blind community to putting all my might behind making a prototype that is accessible to them, I have come a long way. I feel that the project has made me a stronger person mentally. I was skeptical at the beginning of the project, but as time progressed, the belief instilled in me by the community made me realize how we are gifted to have everything at our disposal and use it with so much ease. Along the way, I faced innumerable challenges. Everyone I spoke to had an opinion and a design idea. I went with my instincts, tried being in the shoes of a blind person, empathizing with them. This helped me understand and develop a novel idea for the application. I went with the idea that connecting people on the app is similar to what happens in rideshare, and I hope that one day, even if my prototype does not hit the market, it stands as an inspiration for many designs to come.